About Me

My Photo
Francesco Giroldini
I was born and raised in Milan, Italy where I lived for 19 years, until I decided to move to Florida to study Computer Animation and grow as Artist and Person. I've been drawing since I was a kid; at high school I got interested in computers and after graduation I immediately joined the entertainment industry. I worked with some extraordinary people for one year, until I left my country and moved to Florida, to study Computer Animation and meet my baby.
View my complete profile

Saturday, November 7, 2009

350.org - Climate Change



"The current scientific consensus on climate change is that recent warming indicates a fairly stable long-term trend, that the trend is largely human-caused, and that serious damage may result at some future date if steps are not taken to halt the trend."





"America has been producing more CO2 than any other country, and leads the industrialized world in per capita emissions. Even though China now produces as much CO2 annually, the US still produces many times more carbon per person than China, India, and most other countries"




"A 15-nation poll conducted in 2006 by Pew Global found that there "is a substantial gap in concern over global warming – roughly two-thirds of Japanese (66%) and Indians (65%) say they personally worry a great deal about global warming. Roughly half of the populations of Spain (51%) and France (46%) also express great concern over global warming, based on those who have heard about the issue. But there is no evidence of alarm over global warming in either the United States or China – the two largest producers of greenhouse gases. Just 19% of Americans and 20% of the Chinese who have heard of the issue say they worry a lot about global warming – the lowest percentages in the 15 countries surveyed. Moreover, nearly half of Americans (47%) and somewhat fewer Chinese (37%) express little or no concern about the problem."


"if humanity wishes to preserve a planet similar to that on which civilization developed and to which life on earth is adapted, paleoclimate evidence and ongoing climate change suggest that CO2 will need to be reduced from its current 385 ppm to at most 350 ppm."

Learn more about global warming and what you can do to take action at:

http://www.350.org:


Thursday, October 29, 2009

Website update

Saturday, October 24, 2009

Texturing Progress






Thursday, October 15, 2009

Simple Animation Test



Here's a quick animation test me and Brendan worked on..


I was responsible for the animation on Ragu'(the kid) and the Lighting & Compositing.
Brendan animated Bobo (the monkey) and Joe.

Tuesday, October 6, 2009

Eye Shading and Rigging - Video Tutorial



Hi guys, I made a video tutorial that describes in detail how I usually create the eye shaders for my CG characters.


The scene file includes the final rig that allows to move the specular highlights around independently from the eyes position. By scaling the main controls it's also possible to increase or decrease the intensity of the specular highlights and by scaling the secondary controls it's possible to control the blurriness of the highlights.

enjoy!

movie

scene files and textures

An outer NURBS sphere is mapped on the transparency with a ramp.
The sphere is mapped on the incandescence with a highlight texture (a white dot on a black background) mapped with 3d projection (set to either sphere or ball).
The 3d texture can be rotated to rotate the specular highlights around.
Inside the sphere I placed polygonal mesh with a custom shader assigned to it.
The shader consists in a layered texture that combines a hand painted texture with a maya ramp.
The maya ramp is mapped in the color offset with the out color of a ramp shader set to normalized brightness.
The ramp shader's purpose is to add a little bit of color variation on the brighter side of the iris.

Sunday, October 4, 2009

Dynamic Joints - Video Tutorial

hello guys, I recorded a demo about creating dynamic joints.. this is a cool technique that allows to create automatic overlap on any type of mesh..

bobo_test.mov

if you have antennas, hats, or whatever thing you can come up with, and you want to be able to overlap it by hand (using joints) but you also want to be able to get some automatic overlap.. you might love this.


dynamicJoints.mov

Thursday, September 17, 2009

Lighting Video Tutorial

Thursday, September 10, 2009

Thesis Characters - Work in Progress


character turnaround - movie file



















Monday, September 7, 2009

Ncloth Video Tutorial

Covering:

Modeling tips for good simulation
Creation of a cloth
Creation of collision objects
Collision Layers
Constraints
Quality settings
Simulation settings
Setting an initial state
Caching

Ncloth Video Tutorial

Friday, September 4, 2009

Thesis progress