About Me

My photo
Born in Milan, Italy, he moved to the U.S. in order to study animation at Ringling College of Art and Design. After a brief experience in Pixar and Dreamworks he graduated and started working at Blue Sky Animation Studios where he currently helps making movies. He is often found doodling or otherwise painting.

Thursday, December 11, 2008

More Drama

Another painting from DFA.
Hope you love it!
Hi-res - here

Thursday, November 20, 2008


Painting Based off the Little Prince And The Mech idea..
Painted in Painter, touch-ups in Photoshop.. not exactly finished, but it's already time to move on.

Hope you like it!

Monday, November 17, 2008

One Minute Project

Finished another animatic!

Yep, it was me who did the voice for the little shit!

Hope you liked it!

Friday, November 7, 2008

Push/Pull natural

Here's how my push/pull natural turned out..

Hi-res - 60 megs
Low-res - 20 megs

I'm working on the exaggerated one right now, it's gonna be done in a couple of weeks!
Hope you liked it!

Thursday, October 23, 2008

Saturday, September 20, 2008

Sunday, September 14, 2008

Door Animatic

Just finished working on this animatic, Had a lot of fun designing the dog and doing the sound mixing, here are some preliminary storyboards.

And here's the final animatic

Most of the animation has been done using the new puppet tool inside after effect.

Saturday, September 13, 2008

Shark Model

Here's the result of 2 days of hard work..
I added some detail inside zbrush, exported normal maps using zmapper and rendered using mental ray.
The teeth are done using a combination of transparency maps and bump maps.

And here's the wireframe

Tuesday, September 9, 2008

Wednesday, August 20, 2008

Wednesday, August 6, 2008

Sunday, August 3, 2008

Character Modeling

I started modeling the creature that I have been sketching for the last month and a half. The modeling is taking less than I expected and it's looking really good, I managed to get the exact look that I was looking for in my drawings. The renders here are done using a simple lamber material and the new feature in Mental Ray: "Physical sun and sky". I applied a Catmull subdiv scheme to the model through the approximation editor so that it converts to subdi at rendertime and therefore renders smoother and faster.

Thursday, July 31, 2008

Back at the MET

Here are a couple of painful drawings from life from the Metropolitan Museum of Art.
I spent about ten minutes for the first one, and couple of hours of the other 3.
While I was working on the second one, I noticed that the lighting changed, the natural light got dimmer and the artificial lights got stronger, so it didn't turn out exactly how I wanted..
I'm also posting some more sketches of this character that I'm working on.