I started modeling the creature that I have been sketching for the last month and a half. The modeling is taking less than I expected and it's looking really good, I managed to get the exact look that I was looking for in my drawings. The renders here are done using a simple lamber material and the new feature in Mental Ray: "Physical sun and sky". I applied a Catmull subdiv scheme to the model through the approximation editor so that it converts to subdi at rendertime and therefore renders smoother and faster.