Here's the result of 2 days of hard work..
I added some detail inside zbrush, exported normal maps using zmapper and rendered using mental ray.
The teeth are done using a combination of transparency maps and bump maps.
And here's the wireframe
- Francesco Giroldini
- Born in Milan, Italy, he moved to the U.S. in order to study animation at Ringling College of Art and Design. After a brief experience in Pixar and Dreamworks he graduated and started working at Blue Sky Animation Studios where he currently helps making movies. He is often found doodling or otherwise painting.
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