Here's the result of 2 days of hard work..
I added some detail inside zbrush, exported normal maps using zmapper and rendered using mental ray.
The teeth are done using a combination of transparency maps and bump maps.
And here's the wireframe
About Me
- Francesco Giroldini
- Born in Milan, Italy, he moved to the U.S. in order to study animation at Ringling College of Art and Design. After a brief experience in Pixar and Dreamworks he graduated and started working at Blue Sky Animation Studios where he currently helps making movies. He is often found doodling or otherwise painting.
Saturday, September 13, 2008
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