About Me

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Born in Milan, Italy, he moved to the U.S. in order to study animation at Ringling College of Art and Design. After a brief experience in Pixar and Dreamworks he graduated and started working at Blue Sky Animation Studios where he currently helps making movies. He is often found doodling or otherwise painting.

Sunday, September 26, 2010

Dynamic Hair Tutorial



Dynamic Hair Tutorial

6 comments:

calcipher said...

This is a very helpful tutorial.. moving on any chance for an advance lighting tutorial? or maybe way on doing cinematic lighting? that would be very much appreciated. :)

Felice Applauso said...

Thank you for taking the time of putting together this great tutorial! I just have a follow up question... what are your binding options when smooth binding the non-dynamic curve to the head joint? I'm using the default settings (bind to joint hierarchy; closest to hierarchy; Classic Linear; Allow for multiple bind Poses; Max influences 5; Drop off rate 4.0....etc) but it's not working for me. The Dynamic rig is not following the head joint during the animation. I resolved to parent the non-dynamic curve to the head joint and that seems to hold on well. Still, I'm afraid that this workaround of mine is going to come back and bite me in the rear later on....I hope not :)
Just wanted to add that I love all your 3D work! ... and all your tutorials are extremely useful!! you're super talented!....viva l'Italia!
(pure io sono italiano, vengo dall'Emilia-Romagna ed abito in Tampa,FL)

Felice Applauso said...

Thank you for taking the time of putting together this great tutorial! I just have a follow up question... what are your binding options when smooth binding the non-dynamic curve to the head joint? I'm using the default settings (bind to joint hierarchy; closest to hierarchy; Classic Linear; Allow for multiple bind Poses; Max influences 5; Drop off rate 4.0....etc) but is not working for me. The Dynamic rig is not following the head joint during the animation. I resolved to parent the non-dynamic curve to the head joint and that seems to hold on well. Still, I'm afraid that this workaround of mine is going to come back and bite me in the rear later on....I hope not :)
Just wanted to add that I love all your 3D work! ... and all your tutorials are extremely useful!! you're super talented!....viva l'Italia!
(pure io sono italiano, vengo dall'Emilia-Romagna ed abito in Tampa,FL)

Francesco Giroldini said...

hello Felice
you might have to choose "bind to selected joints" and make sure they cv's are weighted to the right joints.
Parenting should work just fine if you
don't need too much control over the shape of the curve, but you just want to change the overall orientation.
<3<3
much love
-Francesco

Felice Applauso said...
This comment has been removed by the author.
Felice Applauso said...

Grazie Francesco for the prompt response!.... I will be checking your blog for updates from now on! I look forward too see what you'll have in store for us in the near future!
best,
Felice. :)