About Me

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Born in Milan, Italy, he moved to the U.S. in order to study animation at Ringling College of Art and Design. After a brief experience in Pixar and Dreamworks he graduated and started working at Blue Sky Animation Studios where he currently helps making movies. He is often found doodling or otherwise painting.

Saturday, October 24, 2009

Texturing Progress


Michael Yates said...

looking good

Gigi said...


Francesco Giroldini said...


Gigi said...


MissV said...

Looking great. My only suggestion would be if you decide to be a surfacing artist and want to include in your demo reel I would take out some of the blur you have around your character so they can see him a bit better. There's blur in places like his belt and pelvis section that surfacers will probably want to see, and maybe make it look less noisy.

Look sweet otherwise.